At the start, I partnered up with ditch to play the losing game. In our class data it definitely showed that this game was loosing money, the main reason was that the minimum prize, 20c was at the top and the only numbers that would get it up there were 6,7 and 8, which makes it one of the lower chance ones to land on.
I wasn’t here for the problem but I tried my best to understand it. The main reason I think my game is enticing is that the top prize is $400, and because the prize is so big it will distract the player from the chances, and if one of the players is smart enough to look at the chances he or she will see that you can role a 2 to go left (There is only one way to role a 2) and a 1 (For extra enticement even though it is impossible to role a 1) and a 12 to go right (There is also only 1 way to role a 12) and of course another 1 to go right for enticement.
For my official game board my tally of ten games turned out to be ok, I got 6 20c winners and 4 25c winners, which means the total that got put in to play was $10, the total I had to give out was $2.20, so the total I made was $7.80. On the software in 1000 games, my best average per game was 22c, so that means on average every game I make 78c.
In one of the lessons my main goal was to find out which number on 2 dice has the least chance of being rolled. That’s were I got 2 and 12 from, and that’s what i think boosted my game. the other reason my game is quite enticing is that i actually showed my mum my game board and she said “I would definitely play your game zephy, but it is a bit of a gamble”. And I was looking at her eyes and not once did she look at the chances even though I mentioned it to her! As i said my average per game was 78 cents on the software, so that proves that my game will profit the school some money.