## TURTLE ART

Recreation:

These are the things that we recreated on Turtle Art:

this is a recreation of “20 decagons” that i made in beetle blocks.

this was a little harder than it was in beetle blocks. There was not the exact same blocks and there were different ways to connect them to your coding.

here is a comparison between the coding:

Mrs. Watson then gave us the challenge of making a design with rotational symmetry that didn’t just have one shape but had a different pattern repeating itself and this is what i made:

OVERLAPPING ARCS

frame:

The frame is probably my favourite all the coding on the left side under the repeat is the coding for one single frame but the right 90 at the bottom means that it will rotate 90 and then the repeat 4 makes it do that 4 times which is the end of the frame.

## Beetle Blocks

My goal is to create a repeated shape pattern that you can see in any way you want; a star, a flower… what ever you like.

At the beginning we just did a regular polygon-a shape that all its sides are equal. these are all the ones I made:

Challenge #1

SQUARE:

In the coding you can see a green block ( operator block) this means it can be- dividing, multiplication,addition and subtraction. This one is dividing as you can see the vinculum in between the two numbers. the Vinculum is like a  dividing symbol 360/4. the 4 is because there is 4 angles that need to be measured. and the repeat is there to make sure that there are 4 sides.

HEXAGON:

this coding is exactly the same apart from that i changed the divider to; 360/6 and i repeated it 6 times to make a hexagon.

## Challenge # 2 Then Mrs Watson gave us a challenge to make an ascending pattern of polygons this is what i made:

the coding for any other polygon that i made would be very similar, as all i had to add to this one was the 2nd “rotate z by 360/__” and the repeat 20.

this is it working:

# Challenge #3

After that Mrs Watson gave us the challenge of stacking the polygons this is what i have made:

here is a screen cast of the stacking hexagons

## Parts, Purposes And Complexities.

SCHOOL SYSTEMS:

CALCULATOR DRAWING:

These are all the inside parts of the calculator that i found interesting

After I took the back cover off  I mast have not damaged the mother board at all because it all still worked ( apart from the screen- it kept falling out of its hole in the cover) but all the electrical things still worked.

Upcycling:

.

this is my plan for my lion- i am going to use hummingbird to turn it into the lion

i did not get to finish the making of it-but the coding i did.

the hardest part was probably getting the gear motor to work-then i realised that it was because the batterys were in the wrong way.

also i couldn’t get the sound to record on the snap programming  until i realised  that i need to rename it otherwise it will not save. t

# THE END

## Sphero lessons Block 1,2,3,4 and java.

MY GOAL: My goal is to learn and get familier with the Sphero EDU coding.

OUR FIRST CODE ( Perfect square lesson #1)

This is in the first set of coding Dahlia and I did it is to create a full square with block coding, So the first block we put in is a loop _ times in the blank space we put 4 to show the 4 sides of the square. The second block is actually a few put together and they are the roll _at _speed for_seconds in the first bubble we put a 0+0 than in that a heading block and then on the bubble next to it we put a 90 for 90 degrees.at 60 speed for 1s. Last but not least a delay 1s block.

TOSS GAME (LESSON #2)

Watch the videos to see how to play and what it is!!!!

All of the blocks are very important in this as some tell you when to start and others actually make the game work.

Some let you know of yo get out main LED red and others soo all these blocks have a big roll to play in this one.

CODING:

Game:

LESSON #3 the spinning top:

CODING:

The “stabilise” ( turned OFF )block is probably one of the best blocks in this game as it lets the sphero spin like a spinning top not like a sphero -when you spin a Sphero and the stabilisation is on then it will stop its self faster than normal.

Game:

this is how you play:

LESSON #4 hot potato

CODING:

this is the hardest code by far watch the video to see.

GAME:

LESSON #1 Java Script, line, square!!

CODE LINE:

VIDEO:

This was really hard- way harder than the others if you had one thing wrong nothing would work.( except the error sign) we had a few of them pop up. we also always forgot to make the capital letters in the coding capital! which got really annoying. so yeah watch the video to see the code!

LESSON #2 java toss game!!!!!!!!!

game:

coding:

thanks so much!!

## THE BLOCK- Bee-house.

BEEHOUSE.

this is the plan for my Bee-house:

I have already written my 2nd iteration down in my plan.

my goal is to: make by the end of the term a “disco”  Bee-house that will start the motors when the lighting changes and will turn around with flashing lights.

week 2: I am having trouble to get my light sensor to work a have tried many possibilities to try to get it to work like; restarting the program, my computer, disconecting and reconnecting the wires , different coding and many others.

week 3: I have made the base of the beehouse and coded most of the stuff that I need to. I still cant get my light sensor or servo motor working. the gear motor (red) will make the hole beehouse spin. the tri led lights (green) will make the whole beehouse light up. the vibration motor (blue) will make the lonely bee vibrate. the light sensor (black) will hopefully make everything go.

i have had trouble getting my servo motor to work so I have asked lots of people and have tried lots of things but nothing changed anything it was not going to work until i decided one more time to ask Amelia. when i asked her she said that i just needed to change the coding, so she told me what to change and i did. it worked. so to get it to work i just redid the coding so that it i could start fresh then i got a forever brick and put it in then i changed the numbers on the servo motor brick to 1 and then180 so that it turns 180degrees then stops then

on the second one i changed the 2nd servo motor brick to 0 so it goes back to 0 degrees. p.s thank you Amelia!!!!!!!!!!!!!!!!!!!!!!!!!!!!

:

this is my servo motor working:

THANK YOU AMELIA FOR HELPING ME WITH THE SERVO MOTOR !!!!!!!!!!!!!!!!!!

what i am going to do on Friday week 8:

1. i will making my beehouse
2. i will update my blog on what happened
3. i will take videos of me making my beehouse and coding it.
4. i will post it on my blog with an explanation.

Tuesday week 8:

Mrs Watson and I have fixed the gear motor!!!

my coding only had the speed on 10 and it doesn’t work on ten because it is to  slow.  As you can see in the video we  changed the coding so it stops when the speed turns to ten not 0.

it was all working perfectly until I was trying to cut a hole in the box and I accidently cut the tri led light wires and the gear motor wire.

this is what it looks like now.

I got it all working after I cut the wires although I am disappointed with how little I got done. I did not finish making the beehive which is my main worry. I have got the system working really well.

here is my code.

and it working.

this is the start of my bee house:

I changed the way that I made it so that it will not over balance.

I forgot to take the black wheel home for the gear motor so I had a bit of trouble connecting the beehive to the gear motor.

I did in the end though.

I have now made it yellow and it is spinning on the gear motor it WORKS!!

here is a picture of the yellow bee hive.

it is all working well I have finished thank you!

THE END

## My Humming Bird Creature

My initial goal is to try and get all my motors and sensors working so that when we have finished that  we can easily go back to the 1st step an add more to it.

Here are the parts, purposes and complexities of my design:

This is the first iteration of my creature’s system:

The parts which were the most challenging were…….

to get the code to run easily (the code stopped working the light behind the code would flash 1once but would not stay on to run the code)

I was able to get these working by……..

we had 2 sullotions they were to press the start then stop button and see if they work the other one was to close the progam completely and then open it again. we had to do that 2or 3 times before it worked again.

did not have time for a 2nd iteration.

## lego robot claw

this is our lego robot so far. We aim to make it easier for any one with trouble in their hands to pick up things.We still need to connect it to the brick and do the coding.

29/0/2019

we have now finished the coding and we are up to extending on it e.g. putting wheels on it. we are still brainstorming what we should extend  on.

the hardest part with our robot was connecting it to our lap tops which we finally got connected but then we couldn’t connect it to scratch. we ended up relising it was just the way the motors ran so then we could code it in the brick. this is it working:

we have added wheels to make it easier to monoever.

4/06/19

we have now coded the wheels on lego mindstorms so the wheels move with the claws.

this is my coding on lego mind storms

this is my coding to close the claw of our machine the block with the green play sign means it will play when you press that symbol on the screen the block with the A at the top

this is the coding to

## Great Ocean Road Makey Makey Project.

In this design project we had to choose a place and make an interactive presentation\exhibit on it. We chose the Great Ocean Road and the Twelve Apostles.Eliza and my aim is to teach people about the Twelve Apostles and The Great Ocean Road.

In the first day of doing it we did the plan and design:

FACTS:

1. The great ocean road is 243km long.
2.  the towns it goes through are:

torquay

allansford

anglesea

lorne and many more.

3.there are more than  12 towns on the Great Ocean Road.

4. around 1,230 cars use The Great Ocean Road everyday.

5. 4 of the apostles are eroded so now there are 8 not 12.

this is us making the1 of our apostles

this is just a start:

:

we did the making first then we did the coding which was the hardest part because all the sounds that we did in our coding  disappeared. meaning that the sound disappeared but the file it was in and the name stayed on my computer.

i could use this again out side of school maybe when we are travelling the great ocean road we could use is as a reminder to NOT LITTER!!!!!!!!!!!!!!!!!!!!!!!!

I think we did pretty well with the coding and getting into a pattern where Eliza makes then codes and I code then make.

next we should do further along the great ocean rd and do more on the other 12towns.

this is our finished diorarma:

## Step counter with micro:bit.

this was so exciting to work on. It was exciting because I have never actually had a step counter before.I am adding onto it now!!